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 Based in Rennes, France


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May 4, 2017

Dev History

I started to work on video games as a self taught developer some years ago, I mainly learned with the project Hox the last ship.

I acquired an Unity license with a successful crowdfunding campaign on Indiegogo for this game.


After a long development I understood that I could not complete this project in time for financial reasons, I didn't realize how long it takes to work alone on a project like this. I plan to continue Hox the last ship when Crowd Smashers will be completely finish. So I decided to keep Hox the last ship on the side, and I finally chose to work on another project more accessible and realistic to me at the moment: Crowd Smashers.


I started Crowd Smasher on a whim after a weekend playing on Windjammers.  It was funny to imagine turning windjammers into a more explosive confrontation. The idea of ​​using the public as a target to destroy  was fun enough to convince me to start the development of Crowd Smashers.


Crowd Smashers has been presented at the Stunfest festival 2015 in Rennes after 6 months of development, it was an important step to me because for the first time people could try it and play. I was happy to see that it was a success. The reviews were positive. The game finally won the Jury award and the second place for the public award.

The early access will starts on May 4, 2017 and will last for approximately 6 months.

    TEAM & Collaborators

Julien Pilongery                                                                                                     

Game Creator, Tetedebug.                                                                                                                                                                           


Jean-Phillippe Briquet                                                                                           

Sound Fx.




Francis Ferguson                                                                                                            (Contact Soon)